Less than a dozen years ago, it seemed as though virtual reality was poised to be the next
major technology, though actual
implementations were mainly being put to use in arcades. Then, as quickly as it arose amid
much hype, the field seemed to disappear. Even the shoot-em-up headsets at the arcades
were hard to find.
Did virtual reality fizzle in actuality? "It went through the hype cycle," Jackie Fenn,
vice president at Gartner, told
NewsFactor. "Now it's wallowing in the trough of disillusionment."
The once-exciting field has hit hard times. Virtual reality products are expensive, and
the amount of necessary R&D funding is mind-boggling. Still, while analysts note that the
virtual reality world is not altogether dead, practical applications are still some
distance from becoming reality.
Past Imperfect
Virtual reality rose to prominence when companies wanted to produce an immersive
experience that would lend itself to gaming, training or entertainment. Much was made
of the promise of products that could turn science-fiction into household reality. But
the truth never quite matched the fantasy.
"A substantial problem emerged, which was not anticipated," Rob Enderle, an analyst at
Giga Information Group, told
NewsFactor. "People became physically ill when using head-mounted displays." The motion
sickness was too common, and many virtual reality R&D projects ground to a temporary
halt.
"They are working on the causes of [the motion sickness], and clearly we will solve these
problems going forward," Enderle said. "But since this is more medical than technical,
it may take a while."
Playing Field
Another reason that virtual reality got stuck in its initial stages was the lack of
funding. Such large-scale, tech-intensive projects require money, and plenty of it. Few
companies had the luxury of funding ventures that might not result in products.
Only companies that could write the necessary checks are left: large firms specializing
in application development for heavy industry.
"Most of the vendors have changed," Fenn said. "So now you really only have people who
can build models of very expensive items, like airplanes."
Enderle added that, generally speaking, the most aggressive advancement of virtual reality
is in the military and aerospace fields, where companies like
Boeing create massively accurate virtual
worlds to test hardware and people.
In addition to those working on military and aerospace applications, many vendors sell 3D
displays or development tools for other purposes. Matrox, for example, offers a
graphics card designed for producing a
video signal simultaneously on three screens. (continued...)
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